About Me/Resume

Hello, and welcome to my website!

I’m Chris Miller, and since my career as an Arts and Technology major at UT Dallas, I have shared passions for both VFX and audio. Since graduating in 2014, I have pursued both focuses in lighting/compositing for animated film/games, as well as sound design/music composition for games.

In the last couple of years, I have been lucky enough to contribute lighting and compositing work to three feature films (“The Book of Life”, “Rock Dog”, and “Sherlock Gnomes”), as well as help to bring an independent game to life, both through helping to run the Kickstarter campaign that was eventually successfully funded and providing all sound and music content for the game.

Continuing work as a freelancer after leaving Reel FX, I worked for almost two years as a digital artist at Corgan MediaLab working on architectural visualization for many different clients.

After leaving Corgan, I decided to focus all of my workaholic attention on music production and sound design for games as a member of PolyKnight Games. With marketing help from our Austin-based publisher Aspyr Media, we released “InnerSpace” on PS4, XBOX ONE, Nintendo Switch and Steam this last January!

Since completing work on “InnerSpace”, I worked full-time as a 3D Artist at an agency called Harper House, focusing on photo-real project showcases as well as real-time environments in Unreal Engine until September.

Then, I worked as a contractor at Sector 5 Digital on a project for a presentation for Bell Helicopter’s new Nexus air taxi in January, and shortly after worked at Reel FX as a lighting/compositing artist on the upcoming film “UglyDolls”.

Once again, it was a pleasure to meet you, and feel free to shoot me an email at cjm095020@gmail.com.

My resume: ChrisMiller_Resume

Also, check out my LinkedIn!