InnerSpace (Audio)

I recently completed all music/sound design for InnerSpace, which released on XBOX ONE, PS4, Nintendo Switch, PC, Mac, and Linux on January 16th! https://www.innerspacegame.com/ If you’re curious about PolyKnight Games, or have questions about InnerSpace, check out the links below: Company Website IndieDB Page Steam Greenlight Profile Kickstarter Page I’ve also written a few blog […]

Sherlock Gnomes

I helped out Reel FX’s lighting/compositing department on some sequences for the animated feature film, Sherlock Gnomes! Lighting/rendering was done in Maya using Arnold, and compositing was done in NUKE. A sample of some of the work I did on the project is shown in the video below. “Sherlock Gnomes” Copyright Reel FX Creative Studios

Rock Dog

I worked for six months as a member of Reel FX’s lighting/compositing team on the feature film “Rock Dog”! Lighting/rendering was done in Maya using Arnold, and compositing was done in NUKE. A sample of some of the work I did on the project is shown in the video below. “Rock Dog” Copyright Reel FX […]

The Book of Life

I worked as a compositing artist on Jorge Gutierrez’s “The Book of Life” during the summer of 2014! All compositing work was done in The Foundry’s NUKE. A sample of some of the work I did on the project can be seen in the video reel below.

DalTile Roofing

At Harper House, we were tasked with creating 6 photo-real still images to display the various roofing materials for DalTile. This process ranged from taking rough house models, modifying them per the client’s requests, texturing, lighting, adding props and landscaping (via ForestPack), tiling the roofs, rendering, and compositing. The six images were divided among the […]

BJ’s Litex Installations

These furniture installations involved working with the client to find an appropriate 2D photograph for their furniture, and creating a textured 3D surface and lighting it so that it matched the lighting of both the furniture and environment it was going to be composited in to. Once the 3D surface was rendered, it was composited […]

SEA Hardstand

I worked with Corgan MediaLab’s awesome modeling and look development teams to create still image renders for SEA Hardstand! Duties: 3D lighting (3DS Max), compositing (NUKE) These images are all property of Corgan MediaLab. a> These are earlier stylized concepting images for the same building. I, as a the look development artist on the project, […]

Litex Furniture Installations

The Litex series involved working with the client to create and light photo-real images in order to install in their photographed furniture in order to showcase it in a realistic environment. The first four images (including the header image) are full 3D rendered scenes, using 3DS Max and VRay (with the furniture then incorporated into […]

Floor Installations

This series involved working with the client to install a modeled 3D floor textured with their to-scale floor planks into an image that they had chosen. To do this, a camera was perspective-matched in 3DS Max with the image, and a floor was modeled, textured, and lit. Geo was added in-scene to add realistic shadows […]

LAX

I worked with Corgan MediaLab’s awesome modeling and look development teams to create an animated film showcasing new updates to LAX’s Tom Bradley Terminal! Duties: 3D lighting (3DS Max), 3D people placement and rendering, compositing (NUKE) These images/videos are all property of Corgan MediaLab.

LaGuardia Airport

I worked with Corgan MediaLab’s awesome modeling and look development teams to create near photo-real still renders for New York’s LaGuardia Airport! Duties: 3D lighting (3DS Max), compositing (NUKE) These images are all property of Corgan MediaLab.

Furniture Showcase

This is a rendered 3D video showcasing client furniture, using 3DS Max and Vray. I was in charge of scene setup and layout, camera creation and setup, lighting, and rendering. This video is property of Harper House

UNT’s College of Visual Arts and Design

I worked with Corgan MediaLab’s awesome modeling and look development teams to create near photo-real still renders for UNT’s College of Visual Arts and Design! More details can be found here! Duties: 3D lighting (3DS Max), compositing (NUKE) These images are all property of Corgan MediaLab.

Skybox Legacy

I worked with Corgan MediaLab’s awesome modeling and look development teams to create a near photo-real still render for a new plano data center called Skybox Legacy! Duties: 3D lighting (3DS Max), minor modeling, compositing (NUKE) This image is property of Corgan MediaLab. This image was also used in an article in the Dallas Morning […]

Melissa ISD

I worked with Corgan MediaLab’s awesome modeling and look development teams to create near photo-real still renders for a new building for Melissa ISD! The renders are shown on the Melissa ISD website here! Duties: 3D lighting (3DS Max), compositing (NUKE) These images are all property of Corgan MediaLab.

Fort Worth ISD

I worked with Corgan MediaLab’s awesome modeling and look development teams to create a video showcasing a new building for Fort Worth ISD, using 3D rendered assets and incorporating them into live footage. Duties: 3D lighting (3DS Max), compositing (NUKE) These videos are property of Corgan MediaLab. A couple of the shots I worked on […]

KDC

I worked with Corgan MediaLab’s awesome modeling and look development teams to create still renders for Chase! Duties: 3D lighting (3DS Max), compositing (NUKE) These images are all property of Corgan MediaLab.  

Chase

I worked with Corgan MediaLab’s awesome modeling and look development teams to create still renders for Chase! Duties: 3D lighting (3DS Max), compositing (NUKE) These images are all property of Corgan MediaLab.

Cauldron Bubbles

This is a student animated short film that I worked on over the course of a couple years under the direction of Edward Taylor. Unfortunately, this is just the visual cut of the film, but I felt that it is still worth showing. Duties: Lighting (Maya), additional layout/camera setup, compositing (Nuke), film continuity, minor effects […]